Runes DVM

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Runes (DVM).png
Rune Chest Image DVM.png

Runes are valuable pieces to install on your dragons status and strength plus duration in battle. Runes can be obtained through adventure, dungeon and ancient runes modes. Also for 4 to 6 star Runes. There are different sets of runes for different purposes. All the Runes can have a great improvement on a dragons overall skill and staus.

Effects

A might rune would grant bounuses on strength and attack power. Swift runes can grant speed of attack onto an opponent. Chance runes give the dragon given the rune either attack, HP, ACC, Critical Dmg, or Defense level ups. Damage runes can improve damage on enemies greatly. HP runes improve duration and health on a dragons survival time while in battle. Solidity runes provide extra defense and protection from critical or normal attacks from opponents.

Sets

The following table shows the list of runes, their respective set effects and the drop location.

Rune Name Set Set Effect Acquired
HP Rune Icon.png HP 2
  • HP +15%
  • Elemental Forest
  • Fountain of Venom
  • Nightmare Dungeon
Chance Rune Icon.png Chance 2
  • Critical Rate +12%
  • Sea of Sapphire
  • Night Stalker Nest
  • Nightmare Dungeon
Damage Rune Icon.png Damage 2
  • Critical Damage +20%
  • Canyon of Biting Wind
  • Sea of the Abyss
  • Nightmare Dungeon
Might Rune Icon.png Might 4
  • Attack Power +35%
  • Land of Fire Dragon
  • Outer Weidel Forest
  • Nightmare Dungeon
Solidity Rune Icon.png Solidity 2
  • Defense +15%
  • Forgotten Sky Ruins
  • Temple of Twilight
  • Nightmare Dungeon
Swift Rune Icon.png Swift 4
  • Attack Speed +35%
  • Screaming Onxy Castle
  • Collapsed Black Fortress
  • Nightmare Dungeon
Resistance Rune Icon.png Resistance 2
  • Effect Resistance +20%
  • Adventure Ch.1-6 (Hell)
  • Nightmare Dungeon
-Accuracy Rune Icon.png Accuracy 2
  • Effect Accuracy +20%
  • Adventure Ch.7-12 (Hell)
  • Nightmare Dungeon
HP Absorption Rune Icon.png HP Absorption 2
  • Recover HP equal to 10% of damage.
  • Ancient Ruins Dungeon
Meditation Rune Icon.png Meditation 4

Gain 1 mana every 12 secs

  • Ancient Ruins Dungeon
Counterattack Rune Icon.png Counterattack 4
  • Counterattack the attacking enemy every 1 sec.
  • Damage is proportional to HP and DEF.
  • Ancient Ruins Dungeon
Survival Rune Icon..png Survival 2
  • When dragon HP is below 30%, invulnerable effect is activated for 5 sec.
  • Ancient Ruins Dungeon
Determination Rune Icon.png Determination 4
  • 25% chance to take damage in place of allies behind.
  • Ancient Ruins Dungeon
Grudge Rune Icon.png Grudge 2
  • 20% chance to decrease drag skill cooldown by 1 sec when damaged.
  • Ancient Ruins Dungeon

Prefix Stats

In addition to main and sub-stats, Runes will on occasion come with a prefix stat. These stats are the same kinds found in main and sub-stats, and can not have the same effect as the main and sub-stats.

Runes with prefix stats usually come with a special title. The following are the titles available for each prefix stat.

Stat Title Bonus when acquired
Atk+ Aggressive ?
Atk % Powerful ?
Def+ Hard ?
Def % Hard ?
HP+ ? ?
HP % Surviving ?
Atk Speed % Swift ?
Crit Rate % Lucky ?
Crit Dmg % Destructive ?
Evasion % Quick ?
Acc % Skilled ?
Effect Resistance % Persistent ?
Effect Accuracy % Sophisticated ?


Cost

Runes can be enhanced using gold. The cost of enhancing does not depend on the rarity or type of rune - it only depends on the grade and level of the rune. For example, the cost of enhancing a 1-Star Normal Chance Rune is the same as enhancing a 1-Star Legendary HP Rune. The gold is spent regardless of the success or failure of the rune enhancement attempt. Failing to enhance a rune will not downgrade or destroy the rune.

The following table lists the cost of attempting to enhance a rune.

Cost to 1 Star 2 Star 3 Star 4 Star 5 Star 6 Star.
+1 100 150 300 500 700 900
+2 200 300 600 1,000 1,400 1,800
+3 300 450 900 1,500 2,100 2,700
+4 400 600 1,200 2,000 2,800 3,600
+5 600 900 1,800 3,000 4,200 5,400
+6 800 1,200 2,400 4,000 5,600 7,200
+7 1,000 1,500 3,000 5,000 7,000 9,000
+8 1,400 2,100 4,200 7,000 9,800 12,600
+9 1,800 2,700 5,400 9,000 12,600 16,200
+10 2,500 3.750 7,500 12,500 17,500 22,500
+11 3,000 4,500 9,000 15,000 21,000 27,000
+12 4,000 6,000 12,000 20,000 28,000 36,000
+13 6,000 9,000 18,000 30,000 42,000 54,000
+14 7,000 10,500 21,000 35,000 49,000 63,000
+15 10,000 15,000 30,000 50,000 70,000 90,000

Rarity

The rarity with Runes go with same as dragons( Normal, Rare, Heroic, Legendary).

Grade

Sub-stats

Slots

When equipping Runes, each dragon has a maximum of six slots which can be used. This allows room for one 4-set and one 2-set Rune set (or three 2-set Runes). Each individual Rune has a number from one to six just before its name, which corresponds to a slot number on a dragon. Each Rune type has a Rune available for all six slots.

The slot number of a specific Rune determines what kind of effects are available for that specific Rune as a main property. The following table illustrates this:

Slot Number Options
Odd Numbers 1 ATK (+)
3 DEF (+)
5 HP (+)
Even Numbers 2 ATK (+), ATK (%), DEF (+), DEF (%), HP (+), HP (%), ATK Speed (%)
4 ATK (+), ATK (%), DEF (+), DEF (%), HP (+), HP (%), Crit Rate (%), Crit Dmg (%)
6 ATK (+), ATK (%), DEF (+), DEF (%), HP (+), HP (%), Effect RES (%), Effect ACC (%)

With regard to secondary effects, every effect type can be found on all Runes as a secondary property, with the exception of slot 3, where ATK (%) and ATK (+) cannot be found as a secondary effect, and slot 1 where DEF (%) and DEF (+) cannot be found.

Additionally, because Runes can be found as drops in Adventure Chapters, the slot number of a Rune corresponds to the Chapter sub-number in which it was found, regardless of which area. The following illustrates this:

  • Chapter 1-1 = Rune 1
  • Chapter 1-2 = Rune 2
  • Chapter 1-3 = Rune 3
  • Chapter 1-4 = Rune 4
  • Chapter 1-5 = Rune 5
  • Chapter 1-6 = Rune 6

For example, a slot 1 HP Rune can be found in Elemental Forest 1-1. A slot 6 HP Rune can be retrieved at Elemental Forest 1-6.

For boss stages, Runes from all six slots can be found.

Removing Runes

Although Runes must be bound to dragons before they can be used, they can still be removed at a cost of Gold. Once removed, the rune will go back into the player's inventory and can be equipped again on a dragon.

Like the enhancement cost, the cost of removing a rune only depends on the grade of the rune. The following table shows the costs of removing a Rune from a dragon.

Grade Cost
1 Star 2,000 Gold
2 Star 4,000 Gold
3 Star 7,000 Gold
4 Star 15,000 Gold
5 Star 40,000 Gold
6 Star 90,000 Gold

Obtaining

Runes can be obtained in a variety of ways:

  1. Non-ancient sets can be purchased in the Shop with Amethysts.
  2. Rewards from Exploration mode.
  3. Runes drop from each Chapter in Adventure mode. The rarity of Runes depends on difficulty level, with Normal Mode dropping 1-Star and 2-Star Runes, Hard Mode dropping 3-Star to 4-Star Runes, and Hell Mode dropping 4-Star Runes.
  4. Nightmare Dungeon and Ancient Ruins Dungeon also drop Runes, with higher stages dropping 4-Star to 6-Star Runes.

Runes from Region

Each adventure area drops a specific rune type, with the chapter sub-number determining which slot the rune occupies. Generally the higher the difficulty level, the higher the rune grade that can be earned, with normal mode giving 1-star to 2-star runes, hard mode giving 3-star to 4-star runes, and hell mode giving 4-star runes.

The following table illustrates which runes are available in each area.

Elemental Forest Sea of Sapphire Canyon of Biting Wind Land of Fire Dragon Forgotten Sky Ruins Screaming Pitch-dark Castle Fountain of Venom Night Stalker Nest Sea of the Abyss Outer Weidel Forest Temple of Twilight Collapsed Black Fortress
Rune HP Rune Icon.png
HP
Chance Rune Icon.png
Chance
Damage Rune Icon.png
Damage
Might Rune Icon.png
Might
Solidity Rune Icon.png
Solidity
Swift Rune Icon.png
Swift
HP Rune Icon.png
HP
Chance Rune Icon.png
Chance
Damage Rune Icon.png
Damage
Might Rune Icon.png
Might
Solidity Rune Icon.png
Solidity
Swift Rune Icon.png
Swift

Furthermore, adventure areas in hell mode have a chance of giving additional runes, the only difference being that the slot changes with the main chapter number (i.e. Chapter 1 gives exclusively slot 1 runes, while Chapter 6 gives slot 6 runes).

The following table illustrates which runes are available in each area of hell mode (along with the ones shown above), as well as which slot they belong to.

Elemental Forest Sea of Sapphire Canyon of Biting Wind Land of Fire Dragon Forgotten Sky Ruins Screaming Pitch-dark Castle Fountain of Venom Night Stalker Nest Sea of the Abyss Outer Weidel Forest Temple of Twilight Collapsed Black Fortress
Rune Resistance Rune Icon.png
Resistance
Slot 1
Resistance Rune Icon.png
Resistance
Slot 2
Resistance Rune Icon.png
Resistance
Slot 3
Resistance Rune Icon.png
Resistance
Slot 4
Resistance Rune Icon.png
Resistance
Slot 5
Resistance Rune Icon.png
Resistance
Slot 6
Resistance Rune Icon.png
Accuracy
Slot 1
-Accuracy Rune Icon.png
Accuracy
Slot 2
-Accuracy Rune Icon.png
Accuracy
Slot 3
-Accuracy Rune Icon.png
Accuracy
Slot 4
-Accuracy Rune Icon.png
Accuracy
Slot 5
-Accuracy Rune Icon.png
Accuracy
Slot 6