Runes are valuable pieces to install on your dragons status and strength plus duration in battle. Runes can be obtained through adventure, dungeon and ancient runes modes. Also for 4 to 6 star Runes. There are different sets of runes for different purposes. All the Runes can have a great improvement on a dragons overall skill and staus.
Effects
A might rune would grant bounuses on strength and attack power. Swift runes can grant speed of attack onto an opponent. Chance runes give the dragon given the rune either attack, HP, ACC, Critical Dmg, or Defense level ups. Damage runes can improve damage on enemies greatly. HP runes improve duration and health on a dragons survival time while in battle. Solidity runes provide extra defense and protection from critical or normal attacks from opponents.
Sets
The following table shows the list of runes, their respective set effects and the drop location.
Prefix Stats
In addition to main and sub-stats, Runes will on occasion come with a prefix stat. These stats are the same kinds found in main and sub-stats, and can not have the same effect as the main and sub-stats.
Runes with prefix stats usually come with a special title. The following are the titles available for each prefix stat.
Stat
|
Title
|
Bonus when acquired
|
Atk+
|
Aggressive
|
?
|
Atk %
|
Powerful
|
?
|
Def+
|
Hard
|
?
|
Def %
|
Hard
|
?
|
HP+
|
?
|
?
|
HP %
|
Surviving
|
?
|
Atk Speed %
|
Swift
|
?
|
Crit Rate %
|
Lucky
|
?
|
Crit Dmg %
|
Destructive
|
?
|
Evasion %
|
Quick
|
?
|
Acc %
|
Skilled
|
?
|
Effect Resistance %
|
Persistent
|
?
|
Effect Accuracy %
|
Sophisticated
|
?
|
Cost
Runes can be enhanced using gold. The cost of enhancing does not depend on the rarity or type of rune - it only depends on the grade and level of the rune. For example, the cost of enhancing a 1-Star Normal Chance Rune is the same as enhancing a 1-Star Legendary HP Rune. The gold is spent regardless of the success or failure of the rune enhancement attempt. Failing to enhance a rune will not downgrade or destroy the rune.
The following table lists the cost of attempting to enhance a rune.
Cost to
|
1 Star
|
2 Star
|
3 Star
|
4 Star
|
5 Star
|
6 Star.
|
+1
|
100
|
150
|
300
|
500
|
700
|
900
|
+2
|
200
|
300
|
600
|
1,000
|
1,400
|
1,800
|
+3
|
300
|
450
|
900
|
1,500
|
2,100
|
2,700
|
+4
|
400
|
600
|
1,200
|
2,000
|
2,800
|
3,600
|
+5
|
600
|
900
|
1,800
|
3,000
|
4,200
|
5,400
|
+6
|
800
|
1,200
|
2,400
|
4,000
|
5,600
|
7,200
|
+7
|
1,000
|
1,500
|
3,000
|
5,000
|
7,000
|
9,000
|
+8
|
1,400
|
2,100
|
4,200
|
7,000
|
9,800
|
12,600
|
+9
|
1,800
|
2,700
|
5,400
|
9,000
|
12,600
|
16,200
|
+10
|
2,500
|
3.750
|
7,500
|
12,500
|
17,500
|
22,500
|
+11
|
3,000
|
4,500
|
9,000
|
15,000
|
21,000
|
27,000
|
+12
|
4,000
|
6,000
|
12,000
|
20,000
|
28,000
|
36,000
|
+13
|
6,000
|
9,000
|
18,000
|
30,000
|
42,000
|
54,000
|
+14
|
7,000
|
10,500
|
21,000
|
35,000
|
49,000
|
63,000
|
+15
|
10,000
|
15,000
|
30,000
|
50,000
|
70,000
|
90,000
|
Rarity
The rarity with Runes go with same as dragons( Normal, Rare, Heroic, Legendary).
Grade
Sub-stats
Slots
When equipping Runes, each dragon has a maximum of six slots which can be used. This allows room for one 4-set and one 2-set Rune set (or three 2-set Runes). Each individual Rune has a number from one to six just before its name, which corresponds to a slot number on a dragon. Each Rune type has a Rune available for all six slots.
The slot number of a specific Rune determines what kind of effects are available for that specific Rune as a main property. The following table illustrates this:
Slot Number
|
Options
|
Odd Numbers
|
1
|
ATK (+)
|
3
|
DEF (+)
|
5
|
HP (+)
|
Even Numbers
|
2
|
ATK (+), ATK (%), DEF (+), DEF (%), HP (+), HP (%), ATK Speed (%)
|
4
|
ATK (+), ATK (%), DEF (+), DEF (%), HP (+), HP (%), Crit Rate (%), Crit Dmg (%)
|
6
|
ATK (+), ATK (%), DEF (+), DEF (%), HP (+), HP (%), Effect RES (%), Effect ACC (%)
|
With regard to secondary effects, every effect type can be found on all Runes as a secondary property, with the exception of slot 3, where ATK (%) and ATK (+) cannot be found as a secondary effect, and slot 1 where DEF (%) and DEF (+) cannot be found.
Additionally, because Runes can be found as drops in Adventure Chapters, the slot number of a Rune corresponds to the Chapter sub-number in which it was found, regardless of which area. The following illustrates this:
- Chapter 1-1 = Rune 1
- Chapter 1-2 = Rune 2
- Chapter 1-3 = Rune 3
- Chapter 1-4 = Rune 4
- Chapter 1-5 = Rune 5
- Chapter 1-6 = Rune 6
For example, a slot 1 HP Rune can be found in Elemental Forest 1-1. A slot 6 HP Rune can be retrieved at Elemental Forest 1-6.
For boss stages, Runes from all six slots can be found.
Removing Runes
Although Runes must be bound to dragons before they can be used, they can still be removed at a cost of Gold. Once removed, the rune will go back into the player's inventory and can be equipped again on a dragon.
Like the enhancement cost, the cost of removing a rune only depends on the grade of the rune. The following table shows the costs of removing a Rune from a dragon.
Grade
|
Cost
|
1 Star
|
2,000 Gold
|
2 Star
|
4,000 Gold
|
3 Star
|
7,000 Gold
|
4 Star
|
15,000 Gold
|
5 Star
|
40,000 Gold
|
6 Star
|
90,000 Gold
|
Obtaining
Runes can be obtained in a variety of ways:
- Non-ancient sets can be purchased in the Shop with Amethysts.
- Rewards from Exploration mode.
- Runes drop from each Chapter in Adventure mode. The rarity of Runes depends on difficulty level, with Normal Mode dropping 1-Star and 2-Star Runes, Hard Mode dropping 3-Star to 4-Star Runes, and Hell Mode dropping 4-Star Runes.
- Nightmare Dungeon and Ancient Ruins Dungeon also drop Runes, with higher stages dropping 4-Star to 6-Star Runes.
Runes from Region
Each adventure area drops a specific rune type, with the chapter sub-number determining which slot the rune occupies. Generally the higher the difficulty level, the higher the rune grade that can be earned, with normal mode giving 1-star to 2-star runes, hard mode giving 3-star to 4-star runes, and hell mode giving 4-star runes.
The following table illustrates which runes are available in each area.
|
Elemental Forest
|
Sea of Sapphire
|
Canyon of Biting Wind
|
Land of Fire Dragon
|
Forgotten Sky Ruins
|
Screaming Pitch-dark Castle
|
Fountain of Venom
|
Night Stalker Nest
|
Sea of the Abyss
|
Outer Weidel Forest
|
Temple of Twilight
|
Collapsed Black Fortress
|
Rune
|
HP
|
Chance
|
Damage
|
Might
|
Solidity
|
Swift
|
HP
|
Chance
|
Damage
|
Might
|
Solidity
|
Swift
|
Furthermore, adventure areas in hell mode have a chance of giving additional runes, the only difference being that the slot changes with the main chapter number (i.e. Chapter 1 gives exclusively slot 1 runes, while Chapter 6 gives slot 6 runes).
The following table illustrates which runes are available in each area of hell mode (along with the ones shown above), as well as which slot they belong to.
|
Elemental Forest
|
Sea of Sapphire
|
Canyon of Biting Wind
|
Land of Fire Dragon
|
Forgotten Sky Ruins
|
Screaming Pitch-dark Castle
|
Fountain of Venom
|
Night Stalker Nest
|
Sea of the Abyss
|
Outer Weidel Forest
|
Temple of Twilight
|
Collapsed Black Fortress
|
Rune
|
Resistance Slot 1
|
Resistance Slot 2
|
Resistance Slot 3
|
Resistance Slot 4
|
Resistance Slot 5
|
Resistance Slot 6
|
Accuracy Slot 1
|
Accuracy Slot 2
|
Accuracy Slot 3
|
Accuracy Slot 4
|
Accuracy Slot 5
|
Accuracy Slot 6
|